![]() This code base is now deprecated and will be referred as "Old Engine".Even though newer versions of this game eventually came out ( Counter-Strike Source and Counter-Strike: Global Offensive), many CS players still prefer to play this original version. In contrast, "New Engine" is new code base based on latest upstream Xash3D release. Engine: r_vbo_dlightmode is introduced.Now rcon and commands with quotes work correctly iOS: logs now printed to system log also.MainUI C++: add touch acceleration settings, now it is easy configurable.MainUI C++: cancel button in player introduce dialog.MainUI C++: servers sorting by name, players, ping, etc.Įngine: string pool statistics for 64-bit platforms.Įngine: -safegl command line switch(see 515438c).Engine: secondary master server, yay! Thanks to for hosting.Engine: new strobing implementation from For details, see PR #353.If you are a PC user, switch to New Engine, it is mostly stable and has important fixes for players and modding scene Changes Added: Old engine will be fully maintained and supported until new engine first stable releases. Engine: Disabled PIC by default for x86 to reduce overhead.Įngine: Possible RoDir glitches with mods and case-insensitivity.Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.Engine: fix crash in touch code after changing game.Engine: fix possible UB with wrong touch_linear_look values.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release. ![]() ![]() MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
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